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- Rosters & Lineups
- Scoring
Rosters: Rosters consist of up to 18 players. Each team is required to carry 2 QB's, 2 TE's and 2 K's, in addition each team is allowed 3 Injured Reserve
spots. Putting a player on the IR will free up a roster spot and the salary
of the player. Once a player is put on the IR they CANNOT be taken off, it is for the entire season. Players
on the IR cannot be released or traded.
Line-Ups: Line-ups will consist of 1 QB, any combination of 4-5 RB/WR's as long
as there are at least 1 RB and 2 WR's, 1-2 TE's, 1 K, and 1 Def. Examples
of the different combinations are as follows:
Standard 1 |
Standard 2 |
Run n' Gun |
2 TE Set (a) |
2 TE Set (b) |
QB |
QB |
QB |
QB |
QB |
2 RB |
3 RB |
1 RB |
2 RB |
1 RB |
3 WR |
2 WR |
4 WR |
2 WR |
3 WR |
1 TE |
1 TE |
1 TE |
2 TE |
2 TE |
K |
K |
K |
K |
K |
DEF |
DEF |
DEF |
DEF |
DEF |
Free
Agent/Waiver Pick Ups: Free agents are partially first come, first serve. If two or more teams
make a request to sign a free agent(s) within 12 hours of each other the
team with the higher draft position gets the player(s). Example: Taipei
Personality, with the first pick in the draft, and Tequila Sunrise, the
12th pick in the draft, both make waiver requests on RB Stephen Jackson,
who wasn't drafted. Even though Tequila is owned by the commissioner,
Taipei signs the player due to the higher draft position. However, if
Taipei sends in his request 24 hours after Tequila then Tequila gets the
player because it's past the 12 hour period.
Signing
Or Trading For An Injured Player: If a team signs, drafts, or trades for an injured player they must keep
that player active for a minimum of 4 weeks before they can place him
on the Injured Reserve. You cannot trade a player who is currently on
the Injured Reserve.
Scoring: 6 points per TD (passing, receiving, or rushing), 2 points for every 2
Pt. conversion (passing, receiving, or rushing) regardless of player position.
Individual position bonus' are as follows:
QB |
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+1 point
for 300 total yards, bonus points* for every 50 yards over 300 |
RB |
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+1 point for 100
total yards, bonus points* for every 50 yards over 100 |
WR |
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+1 point for 100
total yards, bonus points* for every 50 yards over 100 |
TE |
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+1 point for 75
total yards, bonus points* for every 25 yards over 75 |
K |
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3 points per Field
Goal, 1 point per Extra Point |
DEF |
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+7 points
for holding the opposing team to under 150 net yards, +3 point for holding
them under 200 net yards and +1 point for holding them under 250 net yards. +1 point per sack, +1 point per interception,
+1 point per fumble recovery, 7 Points for a shutout, 2 points per safety & 6 points per
Defensive or Special Teams Touchdown. |
* - The bonus point system works as follows: +1 point at the players first milestone (i.e. 300 for QB's, 100 for RB's & WR's, 75 for TE's). That bonus jumps to +3 at the next marker. For every marker after the second the bonus doubles (i.e. +3 becomes +6, +6 becomes +12, +12 becomes +24, etc...).
Example: In 2007 rookie RB Adrian Peterson had 324 yards and 3 TD's in a week nine game versus the Stunners. The scoring breaks down as follows:
100 yds - +1 pt.
150 yds - +3 pt.
200 yds - +6 pt.
250 yds - +12 pt.
300 yds - +24 pt.
Take your yardage bonus of +24 and add in the three TD's (18 pt.) for a total score of 42 points.
This system (The Chad Johnson rule) rewards players for amazing yardage games even if they don't score any TD's; which the afore mentioned Mr. Johnson was prone to do. |
Tie Breaks: Tie-Breaks will be handled by taking the total
fantasy yards your team amasses minus the number of net yards your defense
allows, whichever result is larger that team wins. For example: If the
yardage total of New Delhi's players is 675 and his defense allowed 367
total yards (675 - 367 = 308) then his total is 308. If Hartford's
total is more than 308 then he wins otherwise the victory goes to New
Delhi. If both totals are the same then the team with the most offensive
yards wins.
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